Play + Learn: this page includes the Tong-Its game, quick lessons, and the built-in guide. Use “All Games” anytime to return to SendyGames.com.

Niche Tong-its Tour

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Stock
🂠
Discard
empty
Your melds on the table
Your hand —
1 Draw
2 Meld
3 End turn
Press New Hand to deal.
How Tong-its works (and this version's rules)
  • Players & deal: 3 players, one 52-card deck. The dealer gets 13 cards, the other two get 12. The dealer opens (no draw on the first turn); everyone else draws first.
  • Your turn: draw the top stock card or take the top discard (only if it immediately forms or extends a meld). Then lay melds / sapaw if you can, and finish by discarding one card.
  • Melds: a set is 3–4 of the same rank; a run is 3+ in sequence, same suit. Ace is low only (A-2-3 is valid, Q-K-A is not).
  • Sapaw: lay off a card onto any meld already on the table — yours or an opponent's.
  • Tongits (instant win): empty your hand entirely.
  • Call / Draw (tumba): if you've laid at least one meld, you may call instead of discarding. Lowest deadwood wins the showdown; ties go to the caller, but if someone has strictly less, they beat you.
  • Stock runs out: the hand ends and the lowest deadwood wins.
  • Burned: a player who never melded can't win the showdown.
  • Deadwood points: Ace = 1, 2–10 = face value, J/Q/K = 10.
  • Match: first player to 3 hand wins takes the tour.

Isaiah Proctor your coach

Isaiah Proctor, your coach, in a purple tuxedo and blue shades

Stuck on a word? Tap a chip below anytime.

Table Log

Niche Tong-its Tour cover
— featuring your coach — Isaiah Proctor Tong-its Coach IsaiahSendy.com

A Filipino card classic, made easy. New to it? Let Isaiah Proctor walk you through your first hand, move by move.

Learn Tong-itsLessons & quick start with Isaiah Proctor
🎓
Brand new? Let me coach your first hand.

I'll spotlight exactly what to tap and tell you what to do, step by step.

Tong-its in 30 seconds
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The goal

Empty your hand, or hold the fewest leftover points when the hand ends.

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Your turn

Draw a card → lay down groups → discard one. That rhythm repeats.

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Groups (melds)

Three-plus of a kind, or a same-suit run like 4-5-6. Your hand highlights these.

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Win the tour

First to win three hands. I'll guide every move.

Full lessons